Sketch – 02 – Unity animation and photogrammetry with Reality Capture

This week we learned more about prefabs and Animation timelines in Unity. Though the main focus was avatar kinematic control I took it on a more simpler path, controlling the transform position of a prefab inside the game using the animation timeline.

I also developed the Roll-a Ball game a bit further, adding tiles that change color when the player is on top of them, as well as controlling the instantiation of each tile prefab through a script attached to the TileManager proxy gameObject. You can find the repository with the project and documentation(in-code) here.


Reality Capture – Photogrammetry Room